A lovely collaboration between Blu and David Ellis creating an installation/animation which makes you want to pick up a pen (and a tub of paint) and get creative. Looped twice for some unknown reason. Cheers Shapes That Go.
COMBO a collaborative animation by Blu and David Ellis (2 times loop) from blu on Vimeo.
Diggory
Tuesday, 27 October 2009
Monday, 26 October 2009
Putting the service back in service stations
Service stations are a miserable place where you are forced to part with large sums of money with little return. So we were pleased to spot this design for a Romanian petroleum company Vitro, recently given a brand make-over by Saffron. A collaboration between architecture and graphic design makes for a modern, striking environment and the colour gradient (or disco) lighting is a pleasant change from the glare of florescent tubes. The principle is to make the driver as welcome as the car, great idea but I wonder if you can still buy an over chilled Ginsters meat slice? View the full brand story
Wednesday, 14 October 2009

There's something about clock design which really appeals to us. We've got several time-based screensavers in the studio that think up ever more creative ways to tell the time so we liked stumbling upon Biegert & Funk's QLOCKTWO.
The clock comes is several colours and hi-lights the time through it's typographic interface. The bad news is it costs €885.00 but the good news is you can get an iPhone version for 59p at the iStore.
WHY?




Having our studio overlooking Falmouth harbour and working with Pendennis means we are always being made envious by the amazing Superyachts we see. However, when we spotted this on Corking Design's blog it blew our minds. Anyone fancy a 58m 'moving island' developed with the latest and most advanced sustainable technologies, trees in the atrium and its own 25m salt water swimming pool?
The yacht is design by WHY (a partnership between Wally Yachts and Hermes). Take a look at the micro-site here...
Friday, 25 September 2009
What can plants and bees teach us about our audiences?

So what have plants and bees have to do with design? On the surface of it the relationship between plants and bees is an easy one, and is taught in schools from a very early age. Many plants depend on bees and other flying insects to help pollinate by attracting them to their flower and letting it carry the pollen to the next plant and thus become an aid to its pollination. Insect pollination has many advantages over air pollination (where the plant launches its pollen into the wind in the hope of it landing on another one of its species) but still has the perils of the insect visiting various indiscriminate plants and wasting the pollen on non-related species. Where plants have really succeeded though is by evolving various mechanisms that constantly attract a particular insect to its lair, knowing that when it leaves carrying its precious cargo it is more likely to be attracted to one of its brethren rather than an alternative plant. Various such mechanisms have evolved for this very purpose and this is where the element of design comes in - natural design, of course. The process of natural selection is beyond this blog but if you're interested in the process the Richard Dawkins book, 'The Greatest Show on Earth - The Evidence for Evolution' describes the absolute beauty of Darwin's theorum†.

Whilst we'll never have to design for bees there is a huge variation of how people interact with design and taking the time to research and consider them for each project is time that is never wasted. Inclusion and accessibility are important considerations in design and understanding that different people view things differently, use things differently and even do things differently at different times helps to create effective design. After all good design should always put its audience first.
By Paul Davies
* Of course you ay disagree with the definition of design versus art, and that could be a whole other area for discussion.
† For those proof readers out there, this is not a mis-spelling but a term from Dawkins to note the difference between a theory which has yet to be proved and one which has moved into fact.
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